Creative Digital Media Technologist, Artist and University Professor.
PhD in Creative & Critical Practice from Sussex University, UK.
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Passionate about developing digital projects from idea to conception. Specializing in UX prototyping, video-editing, and digital media installations, to develop custom projects and creative solutions.
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Experience with video & audio editing, Adobe Suite, HTML5, Java, video-mapping, live-coding, Arduino, Processing, and other open-source software.
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Expertise in teaching design and arts to undergrad students, delivering workshops and guiding both teams and individuals.

GLITCH PROJECT
Brief
The project used mainly YouTube Trend Map in order to obtain video samples from the most watched videos in 2014 according to a constant change in country (displayed in alphabetical order), gender (displayed in male or female) and age (displayed in group ages from 13-17 to more than 65), after archiving all the material then this was processed trough Audacity to create the glitch on each video, MPEG Streamclip to convert to mp4 and Premiere to create the final edition.
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The video stream of all most watched videos gradually changes according to which section of the video the software decided to glitch and each glitch is particular to each video, but they all show this media that subverts your expectations which is why the glitch gradually intensifies until there is no particular element to be recognizable.
The goal of this project is to show the viewer how glitch or broken video holds aesthetic value due to the uniqueness and unexpected quality it beholds, qualities that look to build awareness on how if even the computer is able to create something unexpected and unique, the user needs to be aware he or she has also this capacity to be unexpected in a time in which we are constantly delegating even our future preferences to the machine.